The Current State Of Albion Online

posted on 11 Jun 2016 15:25 by albiononline in Albion-Online-Other

Let's look the current state of Albion Online, it is improving day by day. Despite the vast game content, the developers are constantly releasing new content for the game, which gives the game an edge as a sandbox based MMORPG.

The Current State of Albion: Overall
If this game was released way back year 2006, this game must have dominated the MMORPG genre. It got all the factors that were missing in the MMORPG of 2006 onwards. It allows players to stay and farm at their personal island, it has a player driven economy, it has active competitive community and realistic approach of farming items.

The current version already satisfied players, while the developers are planning to release something big soon.

The Current State of Albion: Community
Hands down on the community, they are all newbie friendly. There are only few players who answer a new player’s question with a joke, players who bully and ignore new players. The community of albion online open handedly entertain any newbie and even invite them to join their guild.

The Current State of Albion: Simplified Gameplay
Albion is simple overall, but vast enough to be complex as the player progresses through the game. The crafting system is easy to understand with no unnecessary features. It will take a lot of man power to monopolize the economy, which is less likely to happen.

Even with simple click and slash gameplay, team work is essential on achieving guild victory.

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edit @ 11 Jun 2016 15:26:35 by albiononline

Albion Online Key Features

posted on 01 Jun 2016 15:48 by albiononline in Albion-Online-Other

Albion Online is running on different systems such as Windows, Mac, iOS and Android at the same time and in the same stunning world! It is the first true cross-platform MMO.

Albion Online Key Features:

The Ultimate in Crafting – To erect the greatest cities and smith the most deadly weapons requires resources, and plenty of them. Search far and wide to find the very rarest, most prized materials. But be on your guard – you won’t be the only one looking for them!

Guild vs. Guild Warfare – You can conquer the vast world of Albion for yourself! Territories mean shelter from the dangers of the wilderness, and room to build villages and gather precious resources. Claim yours, then expand your empire and protect it from invaders!

Player Housing – Buy your home, then furnish and decorate it to suit your own personal style! Beds, tables, trophies, chests… the list goes on! And these items aren’t just there for aesthetic effect – how you decorate will have a direct influence on your character!

No Classes – No Restrictions – Forget what you know from other MMOs. There are no classes in Albion Online, which means no restrictions on what you can equip. In Albion Online, you are what you wear!

Disciples Of Morgana – Once an immensely powerful sorcerer, Morgana diminished after a cataclysmic battle with Merlin at the end of the Great War. However, her devoted Disciples walk the earth still, bearing her standard in the name of evil, devastation… and revenge.

Cross-platform – Albion Online is the first truly cross-platform MMO experience, available for Windows, Mac, Linux, iOS and Android, with all players on one master server in one massive, sprawling world. You choose how you want your adventure in Albion to continue.

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My Impressions for Albion Online

posted on 31 May 2016 08:54 by albiononline in Albion-Online-Other

Firstly, I absolutely adore the look of Albion Online. Yes it looks incredibly simple but it’s that simplicity that’s so refreshing. What’s so refreshing about Albion Online is the fact that you’re free to do as you please, without restriction and as I quickly found out, the game seemingly supports you in that endeavour.

#The Destiny Board

Albion Online uses a progression system called a Destiny Board. It’s effectively your roadmap that defines your character's progress and how they’ve specialised. During my early play, the first milestone was easy to access and required me to gain only 750 Fame. Fame is effectively the experience you obtain from completing quests, killing enemies or crafting and is surprisingly easy to obtain as you venture into the wilds or go about your business at the anvil. Once I’d become a “Trainee Fighter” my next milestone was “Journeyman Hunter” that simply required me to pickup a Novice Bow and earn some more fame. It’s incredibly simple but as you progress, the requirements for reaching these milestones increases, with you needing to defeat certain enemies or do certain things.

At the moment I’ve almost unlocked the quarterstaff and access to a better bow and have had to earn Fame from Tier 3 enemies. This lead me into several new zones that contained soloable dungeons. Surprisingly and this even counts outside of dungeons, enemies hit bloody hit. Even straight out of the starting area they’re a real threat and inside the dungeon, taking on two enemies at once was particularly challenging: it’s also good to see that enemies actually have sensible “aggro” ranges.

#The World Map

Where combat is concerned, it’s undoubtedly simple compared to the likes of WildStar or Guild Wars 2, but against real players - rather than AI - it’ll feels quite nuanced. There’s no ability to dodge attacks (that I can see) and all skills and utilities are obtained by what you wear. At the moment I’m wielding a bow and wearing medium armor, so at my “level” I’ve access to 4 bow skills and several utility skills that my armor provides. It’s an elegant and refreshing system and I particularly love that armor provides a variety of utility that you can choose when crafting it. Several duels that I had in one of the cities were surprisingly fun and even though I had terrible items with almost no specializations in my Destiny Board, I almost beat a highly geared and well experienced player. I’m looking forward to diving into PvP more.

There’s still so much I haven’t done in Albion Online and having been playing again today, I’ve decided that I’ll diarise my experience. If there’s anything I’d want right now, it’d simply be to improve some of the light sources (such as torches or lamps) and to also provide me with the ability to adjust the gamma and user interface size. Other than that and some slight animation adjustments, I simply need more time to uncover the depth of the game.

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edit @ 31 May 2016 08:55:39 by albiononline